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	<title>Comments on: Museum Games: from the gallery to my hard-drive</title>
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	<description>Rants and raves on the latest trends in the world of museum informatics and  technology. An intrepid cast of experts from the Museum Computer Network and AAM's Media &#38; Technology Committee share their insights, observations and tricks of the trade.</description>
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		<title>By: John Benfield</title>
		<link>http://musematic.net/2007/12/04/museum-games-from-the-gallery-to-my-hard-drive/comment-page-1/#comment-4359</link>
		<dc:creator>John Benfield</dc:creator>
		<pubDate>Wed, 05 Dec 2007 11:59:22 +0000</pubDate>
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		<description>We at the Natural History Museum in London have been trying with our last two special exhibitions, Dino Jaws and Ice Station Antarctica, to extend in-gallery games with online activities and games that are direct extensions of the gallery experience. 

In-gallery visitors use barcodes to record their progress through the gallery, including any scores they might achieve on various of the interactives. These scores then influence their subsequent online journey - they register online to access a &#039;gated area&#039; and are delivered new activities and games which use the in-gallery results as stepping-off points for interaction. 

This is all part of wider NHM strategy that we term the &#039;virtuous circle&#039;, which endeavours to build an on-going relationship wiht visitors pre, during and post visit.</description>
		<content:encoded><![CDATA[<p>We at the Natural History Museum in London have been trying with our last two special exhibitions, Dino Jaws and Ice Station Antarctica, to extend in-gallery games with online activities and games that are direct extensions of the gallery experience. </p>
<p>In-gallery visitors use barcodes to record their progress through the gallery, including any scores they might achieve on various of the interactives. These scores then influence their subsequent online journey &#8211; they register online to access a &#8216;gated area&#8217; and are delivered new activities and games which use the in-gallery results as stepping-off points for interaction. </p>
<p>This is all part of wider NHM strategy that we term the &#8216;virtuous circle&#8217;, which endeavours to build an on-going relationship wiht visitors pre, during and post visit.</p>
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		<title>By: Brad Larson</title>
		<link>http://musematic.net/2007/12/04/museum-games-from-the-gallery-to-my-hard-drive/comment-page-1/#comment-4356</link>
		<dc:creator>Brad Larson</dc:creator>
		<pubDate>Wed, 05 Dec 2007 01:38:22 +0000</pubDate>
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		<description>Hi Richard --

Interesting thought!

Here&#039;s a game we developed for the National Zoo a few years ago: Design a Panda Habitat:

http://nationalzoo.si.edu/education/conservationcentral/design/default.cfm

It was designed for the website (only), but there was some talk of putting it in exhibits. You&#039;re right though that we&#039;d have to think through the interface if we were to use a touchscreen...

Best,

Brad</description>
		<content:encoded><![CDATA[<p>Hi Richard &#8211;</p>
<p>Interesting thought!</p>
<p>Here&#8217;s a game we developed for the National Zoo a few years ago: Design a Panda Habitat:</p>
<p><a href="http://nationalzoo.si.edu/education/conservationcentral/design/default.cfm" rel="nofollow">http://nationalzoo.si.edu/education/conservationcentral/design/default.cfm</a></p>
<p>It was designed for the website (only), but there was some talk of putting it in exhibits. You&#8217;re right though that we&#8217;d have to think through the interface if we were to use a touchscreen&#8230;</p>
<p>Best,</p>
<p>Brad</p>
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