Musematic
Museum Games: from the gallery to my hard-drive

Posted by on Tuesday December 4 2007

Here’s a question for those of you who are developing museum interactives, particularly museum educational games.

How much are these games developed for only one setting. E.g. an in-gallery kiosk OR the web. How often are they developed for both platforms (web and gallery)?

I’ve been looking at the games that museums share via their websites, but I expect there are many more that have been developed only for in-gallery usage & are inaccessible to everyone except on-site visitors. There are some good reasons this is the case, e.g. the in-gallery games are designed to be used with a touchscreen or other custom input interface. What are the hurdles to getting these out to a broader audience?

Just thinking:

1. it might be interesting to be able to aggregate a selection of museum games to make some comparisons, e.g. conducting some focused testing (this 24hr Museum has kindly done this for online UK museum games)
2. would people be willing to turn over executables for comparison (or maybe that question should be – who would you be willing to turn executables over to?)
3. There are a number of efforts underway to preserve console and PC games. Where will the groundbreaking museum interactives end up?

I’d also point museum game developers to the Values at Play and Social Impact Game Contest 2007 that just opened up this week. Surely there are some museum-based games that qualify.


Filed under: Random Musings

2 Responses to “Museum Games: from the gallery to my hard-drive”

  1. Brad Larson
    December 4th, 2007 08:38

    Hi Richard –

    Interesting thought!

    Here’s a game we developed for the National Zoo a few years ago: Design a Panda Habitat:

    http://nationalzoo.si.edu/education/conservationcentral/design/default.cfm

    It was designed for the website (only), but there was some talk of putting it in exhibits. You’re right though that we’d have to think through the interface if we were to use a touchscreen…

    Best,

    Brad


  2. John Benfield
    December 5th, 2007 06:59

    We at the Natural History Museum in London have been trying with our last two special exhibitions, Dino Jaws and Ice Station Antarctica, to extend in-gallery games with online activities and games that are direct extensions of the gallery experience.

    In-gallery visitors use barcodes to record their progress through the gallery, including any scores they might achieve on various of the interactives. These scores then influence their subsequent online journey – they register online to access a ‘gated area’ and are delivered new activities and games which use the in-gallery results as stepping-off points for interaction.

    This is all part of wider NHM strategy that we term the ‘virtuous circle’, which endeavours to build an on-going relationship wiht visitors pre, during and post visit.


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